Tag Archives: Jewellery

Cut me and I bleed Merch, take 2




About a month ago I released an article that got loads of views about how to merchandise your novel. In this take to I’m going to go a little more in depth regarding the process, using my own experience in developing Jewellery based on the world of Etheros.

To kick things off there are a few things consider when merchandising a book, especially and indie title that doesn’t have a huge following.

  1. The merchandise has to stand on its own two feet – The items need to be appealing to the general public and not just people who have read your content. Doing this will generate more potential buyers for your book.
  2. Your stuff needs to be cheap, but not too cheap – Pricing is a complex beast, and there’s no easy rule of thumb. You need to remember that your goods are not Chanel or Louis Viton, but at the same time, they’re not cheap Chinese knock offs… I am aware that Chanel and LV are made in China (before anyone mentions it).
  3. It should get people excited about your book – Aside from creating an alternative stream of income, the product should have just enough of your world in it to get people pumped about your story.

I’m going to cover briefly the process I used to develop the runestone amulets:

Concept Stage

The amulets came to me while writing my debut novel “Sword of Unity” [Out in December], and are magical to some extent. In the current draft of the novel, some characters wear them for good luck while others use them as a channel to the 5 gods [the source of all magic]. In Etheros, they are actual stones, with the runes chiselled into their face.

Bringing them into the real world

When it comes to merchandising as a small time writer, you really need to consider price, and price was something I took into account in a big way. If there was no way to make the runestones for under $25 then they simply would not sell. I researched materials; stone, metal, wood, then finally came across clay.

Clay that air dries, and can be painted, then glazed. The materials are dirt cheap, and the raw cost of each amulet is only about $8 – Awesome… But hold up; what about Time.

This was where it got tricky. These guys take a long time to make, and as a freelance graphic designer I command around $60AU an hour for my work. Making ten of them took me two days (including drying time). I probably invested about one and a half hours in each… It is now a $98 amulet. Wowza, that’s no good.

Then I realised that the problem was not in production, but in what I’m paying myself. Merchandising your novel is a means to a different end. The time it takes you develop and make a product is part of the fun of bringing your world into ours.

Selling them

This is where it gets tricky, but there are a great many places to do it [ebay, amazon] but Etsy is a great, safe and reliable platform to launch your wares. You have store front, and place to tell your story, as well as exposure to a broader market that you normally would not have reached.

Wrap up

What do you think? Have you considered merchadising your writing [whether you have a novel, or even just a world you’ve been working on?] Have you come up with any ideas for cool items you could bring to the real world.

As I said in the first article; we’re living in a world where you don’t have to fit the mould of a trade-published author. There are loads of different ways you can bring your world into the public eye, and eventually achieve the dream of one day living off of the strength of your writing.

Thanks for reading,



World Building: Jewellery and Accessories

handmade jewellery

People love stuff. Something I covered in my article about merchandising your work. Throughout history humans have adorned themselves with all sorts of crap, plenty of which was merely for show. To add depth to your fantasy world, you really can’t avoid it. Not to mention, that when your characters accessorise it gives you the opportunity to bring these items into the real world and merchandise your book.

There are a great many things to consider when designings jewellery and accessories for your world. All the things I covered in World Building: Clothing [Pt.1] and World Building: Clothing [Pt.2] need to be considered, along with a few other things:

  • Purpose

  • Does it look good

  • How was it made 


When designing jewellery in your world, the purpose is a little different to developing clothing. Often jewellery is a simple adornment, it does not need a purpose. It’s purpose is simply to be pretty, and make the wearer feel good. But, in a fantasy setting, there might be magic which means there are oodles of things you could use your jewellery for. Here’s a short list to consider.

  • Membership – the item could be the signet of an organisation

  • Magic – sky’s the limit here

  • Ornament – Just looks pretty

  • Hidden tool

  • A key – It does not have to look like a key, mind you

  • Birth right – similar to membership, an item could entitle the person to their family’s wealth

Does it look good?

I can’t imagine writers thinking up hideously ugly pieces of jewellery for their characters, but, visual appeal is something to consider. Does it have a pronounced stone, complex metal work. If it full fills a task (like a hidden tool), how does it do it.

Making items appealing, both in your head and in your description is a great way to turn them into a real world product. In my own writing rune stone amulets occasionally appear. Sometimes they are meaningless trinkets, other times they are used to case spells or further the plot. On my etsy store, I made versions of them available to the public. They look nice, and they suit the rustic setting of my medieval world.

How was it made?

It’s important to consider the technological setbacks associated with the world you are building. I might be alone in this, but I often read about items and think but how did they make it?… I’m sure I can’t be the only one. That said, if it was crafted using magic, this is not so much of an issue.

That’s about it for clothing for now. I’ve had fun writing these, and I hope I’ve given you some good ideas to take to your next world building project. If you want to read more about ideas on merchandising your book, and add another string to your indie publishing cash-flow (if you’re lucky enough to have one); have a read through this.

Have you thought of a good idea of an item in your writing? What do you think about the idea of bringing objects out of the fantasy world and into the real one?

Thanks a lot for reading, next up on the chopping blog: World Building: Magic!